Press release

Two Bit Circus Announces “Park as a Platform” Program for Game Developers Looking to Enter Location-Based Entertainment

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Two Bit Circus, an engineering entertainment company, today announced
their “Park as a Platform” Program, designed to provide game developers
with a streamlined approach to adapting games and experiences for
location-based entertainment (LBE). The program leverages Two Bit
Circus’ 38k square foot Micro-Amusement Park as a physical development
and publishing platform, complete with revenue share, built-in
customers, and backend API/data collection. Two Bit Circus aims to
smooth the path to public exhibition and create a test lab for
developers, with the goal of fostering innovative approaches to play and
encouraging a constant influx of fresh, diverse content.

“Getting a game in front of the public requires a lot of resources that
many developers don’t have access to,” says Two Bit Circus Co-Founder
and CTO, Eric Gradman. “Imagine the possible variety of public games and
experiences if more developers had the resources to explore LBE. We hope
that by erasing some of the obstacles and encouraging the community, we
can support developers and increase the diversity of fun.”

Out-of-home entertainment (location-based entertainment) is becoming
increasingly popular, yet traditional approaches are limiting the
quantity of innovative content that’s available. By connecting
developers directly with patrons of their Micro-Amusement Park, Two Bit
Circus’ Program creates access to revenue, awareness, and enthusiastic
beta testers.

The Platform Program launches with numerous projects, including: Death
Squared, a puzzle game from SMG Studio, first released for consoles;
Hidden in Plain Sight, a stealth party game from indie developer Adam
Spragg; ClusterPuck 99, a digital air hockey game from PHL Collective;
and Line Wobbler, a one-dimensional dungeon crawler controlled with a
door stop from Robin Baumgarten.

As a first step toward entering the Program, developers are invited to
submit their products to be featured at one of Two Bit Circus’ Beta
Nights — where enthusiastic locals come out to play and test new
content. The Two Bit team reviews submissions to find games with the
potential to create great new experiences and get people playing
elbow-to-elbow. With a community of support, Two Bit Circus aims to
encourage developers, increase the potential for innovation, and
ultimately allow the world access to a greater variety of engaging and
social gaming experiences.

For more information on Two Bit Circus’ new program, click here: https://twobitcircus.com/creator/.

About Two Bit Circus

Based in Los Angeles, Two Bit Circus is a community of entertainment and
engineering enthusiasts who combine a love of technology with [mad]
invention in pursuit of the future of fun. The company is opening the
world’s first chain of micro-amusement parks. These one-acre sized
entertainment complexes fuse the latest interactive technology with the
wonder and spectacle of a classic circus and carnival. The parks are a
platform to showcase best-in-class interactive entertainment from all
over the world, and are filled with unexpected social experiences that
bring people together elbow-to-elbow to play, eat, drink, and generally
experience life at highest resolution.

Architected for maximum social impact, Two Bit Circus supports a
parallel 501(c)(3) nonprofit organization, Two Bit Circus Foundation.
Its mission is to cultivate the next generation of inventors, advance
environmental stewardship, and spur community engagement by providing
schools and youth of all means with access to hands-on STEAM learning,
modern maker tools, and upcycled materials.

For more information, visit www.twobitcircus.com
or follow @TwoBitCircus and #TwoBitCircus.